Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Tuesday, January 3, 2012

4pc becoming worth something

As mentioned, the 4pc was...highly lacking. I don't normally post about upcoming changes, but...
With the upcoming patch, our 4pc is now slated to increase damage by 10% in addition to the cooldown that is already on starsurge. In short, the new set bonus will make more sense to pick up now, beyond just for the ilvl upgrades.

Monday, July 18, 2011

Firelands 101 - The whole nutshell

OK, it has been a while, and I've been short on time, so I'm going to make one large post with all you need to know for FL.

Spec - not changed much, but drop lunar shower, picking up aoe or utility talents along with dreamstate (for when you multidot a lot, since it no longer costs less mana).
Gear - Originally, we were to keep t11 4pc until we got the full t12 4pc of the same lvl (heroic to replace heroic). Thanks to the t11 4pc nerf though, go ahead and go to 2pc 2pc when you can. The shoulders are still the slot to go non-tier with spirit/haste instead. We still have the same stat priority as well.

Boom Boss DPS Strats
Shannox - Any way your raid decides to do this, multi-dot everything while going through your rotation on your main target, including if somebody is stupid enough to get stuck in a trap.
Beth'tilac - This is where you can shine with dreamstate and having removed your lunar shower. Stay on the bottom. Get to solar and double dot every spinner and the drone. Mushroom and typhoon the spiderlings, then use normal rotation once Beth'tilac drops down. For filler, use starfire so you don't push out of solar until the burn phase.
Lord Rhyolith - Stack with everybody in middle, just stay solar, shroom the little adds and double dot/starfire the larger adds. When called to help turn the boss, starfire the correct leg. Enter normal rotation for burn phase. You won't be top damage here on normal mode, let the single target and channeled aoe folks have the fun.
Alysrazor - We are ok to fly, but fire mages and spriests are much better (and aflic locks are great too). If you're flying, do your normal rotation as much as you can until wrath is more than haste capped, then get into solar for double dotting and spam starfire...when dropping down, dot up the hatchlings as you fly past. If you're not flying (which is the usual), run through your normal rotation and dot up both hatchlings while killing the add on your side, and double dot alysrazor while it flys by each time. During tornado phase, have picked up at least 1 feather prior and try to get through the fire hoops on the ground to pick up the haste buff, even if you weren't flying. During burn phase, solar beam an add so it can't channel power into Alysrazor and pop every cooldown you have during this phase for maximum dps.
Baleroc - Pure dps burn, just go through your rotation and pop your cooldowns as they make sense to. If you're called to be a shard soaker it won't hurt dps, but be sure to use barkskin each time your stacks get higher to make healing much easier.
Majordomo Staghelm - Keep dps on him with your rotation the whole time. Throw a dot, or two if they live long enough, on the secondary adds during cat phase (Especially as you transition him since the dots will keep ticking while everybody is stunned).

...and that leaves Ragnaros - "TOO SOON!"
Phase 1 - Burn him
Transitions - As ranged you'll probably have 2 adds to worry about further from the hammer. This is cake as a boom. Set up shrooms under where the closest one will spawn that you're handling. Pop starfall just as it is about to spawn, blow the shrooms when it spawns, then double dot it. Double dot your second add while backing up, and then be ready to typhoon. Sometimes I get dots off on another add to help somebody else and then typhoon 3 or 4 adds (including my 2nd one).
Phase 2 - shroom the stacks, typhoon when folks need to move the stack off of fire to give more survivability, starfall during the packs when it is up.
Phase 3 - Just burn him down, make sure to save cooldowns towards the end of p2 for this. Thanks to the extra adds (scions) in the last transition you should have starfall up again by the time you fully enter p3, even if you use it during the transition. Dot both of the scions and rag while doing normal rotation on the appropriate scion, then rag as you push into full p3.

And that...is all of FireLands normal in a Boomkin nutshell.

Thursday, February 10, 2011

WTF OP Enh Shams

I can't help it... it is rant time.

I just got an enh sham in my group for SFK as a random heroic.
They did very well, so after a couple busses, I looked at their gear.

This is when I was shocked that they did quite well with a 312 green main hand weapon and a 333 off hand weapon, a crafted/rep purple or two, and a smattering of other greens amongst the 333 and 346 blues.

Then, on the last boss, I had to rant.
I pulled what I thought was a fairly respectable 16k+ for a heroic boss, considering that in any pug I am usually top damage in raids, and in guild runs I'm usually near the top too. However, the mentioned sham pulled 19.8k as averaged across the fight, putting me to shame...in crap gear.

Bliz, wtf?

Important changes with 4.0.6

4.0.6 is now finally live. Along with it are a small smattering of boomkin changes.

In general:
Moonkin form looses armor bonus, gets 15% damage reduction. Cool, since it should just be spells hitting us in raids anyway.
You'll have more mana as a few things (moonfire/sunfire) cost less mana to cast now.
Planting shrooms is now instant so can be done while moving and they do more damage, very handy for raid AoE damage such as on Cho'Gall.
Starfall is now smarter (won't hit mobs you're not in combat with), except when it bugs (often), and drops more stars more quickly.
Meta gems are fixed, but we also have new ones so who cares. You should now use Burning Shadowspirit Diamond.
If you aren't a LW, enchanting now has an Int to wrist enchant, use it.
The stat priority shifts to move Mastery above crit, as our mastery got a buff, so now the priority is:
int > spirit/hit (to hit cap) > haste > mastery > crit

Really, most of these are minor for us. Our play style is the same, as is our cast priority, we just get a little more out of some of our gear and the new gems.

Also, a note: it appears as if all the glyphs got switched around on the talent tree I had posted before, so here's what you'll want to be using in almost all cases:
Prime: Moonfire, Insect Swarm, Wrath
Major: Starfall, Rebirth...optional last spot as Focus, Monsoon, or Innervate depending on fight.
Minor: Mark of the Wild, Unburdened Rebirth, Dash (all optional, as they don't affect combat, but are often helpful)
Once you reach certain gear levels, and for certain fights, the StarSurge glyph may be good to replace one of the above.