Showing posts with label guild. Show all posts
Showing posts with label guild. Show all posts

Thursday, September 16, 2010

Progression Update

Hey everybody. I've been busy with my new job and enjoying my, and my wife's, birthdays. Sorry for the lack of posts.

A quick update on progression. We've been working on RS 25 HM for a while now...and have come to a saddening realization.
We just don't have the gear. We are now at a point where we do the fight without people dying, and have a solid P3 attempt almost every time, but even when P3 is perfectly balanced, we don't quite have the dps output to beat the enrage timer. Thankfully, for those of you not trying for top server or world spots, this is pretty much a non-issue in heroic 10, and is definitely not an issue in 25 normal.

As a result, we're not going to try LK HM 25 instead. It is a "harder" fight, but the fight is not a gear check (except perhaps on healers and a tank), but more of an awareness check. We're good at that in general, so we'll see how this works out. We pulled LK twice last night after clearing everything else, and both were P2 attempts. We need to work on logistics of who stuns/kills which valks, and getting everybody stacked up a little better so that the valks literally stay on top of each other for cleaves, rather than mostly sorta going the same way. I have no doubt that will be taken care of tonight and we'll get to enjoy the fun that is P3. :)

Thursday, July 8, 2010

Progression update

Unfortunately we were short a couple of our core raiders in the kill. But we went into ICC, downed a lot of things...did horrible on the first attempt of PP, then killed it cleaner than normal. After that, it was on to progression, Sindragosa HM. We were all elated to have 1 shot it. I think we got helped out a bit here, because our shaman, who is one of the best healers we have, never got unchained magic in the fight. But, no complaints, really...if I can still output 5-6k hps through the course of the fight and take unchained off of most other heals by getting it...every...single...time...that's a good thing. :)

This now pushes us to 11/12 HM in ICC 25 (have long been farming that on 10 man), and RS down in 10 and 25 as well. HM RS attempts, and soon HM LK attempts should be coming asap as well. It is exciting to see and fun to do. :)

Friday, May 21, 2010

And the beat goes on...

...to the tune of 4 HM's down in ICC 25. We also managed to do this without taking longer than we did for normal modes the week before. Progression is going well, we now have Heroic down for Marrowgar, Lootship, Dreamwalker, and Rotface. We expect to add at least 2 more to that list next week from the ranks of: Saurfang, Festergut, Princes, Bloodqueen.

Thanks to the 25 man going so smoothly and quickly, we also ran 10 man tonight, took about 3.5 hours to do every boss HM except for LK, and to go for the LK achievement for the meta. Unfortunately, while the stacks hit 32, and 30 stacks are required, the achievement didn't trigger for those of us that didn't have it already. We've put in GM tickets for it, but we doubt we'll get them. But, now just achievements for the meta drakes...the hard stuff is out of the way. :)

Needless to say, I'm excited to be making progress, and making it quickly.

Sunday, May 16, 2010

...and another one bites the dust

The king is dead, long live the king!

The guild killed LK in 25 man this week. I'm very happy to get the achievement, and head into hard modes, but we went in with the expectation that we could, and would, get the LK kill...and we did it after only 6 pulls in total..with some people never having had seen it.

So, what does it take to kill LK in 25 man? Well, it's pretty simple actually. stack up, stack up, stack up, run for defile, switch targets quick...rinse and repeat, don't run into orbs. As long as people are raid aware, it becomes a fairly easy fight with this sort of mechanic. I love the rng of the valks picking up random people...despite that we would've killed him on our 3rd attempt if it wasn't a pal healer while the other pal heal dc'd. It keeps the fight from being 100% the same every time.

The thing I really like about the LK fight is that it is NOT a "gear it and win it" fight. Yes, you will need a minimum level of output or survivability, but anybody with some 10 man gear, a piece or 2 of 25 gear, and even some 25 toc gear should have plenty of that at this point, thanks to the 15% buff. What is nice is that this is a fight about awareness and skill of execution. There aren't too many of those left in the game these days.

Here's looking forward to HMs with the guild...some of which are jokes (gunship), and some of which have a gear and skill attribute to them. I have some experience in them from before I joined, but this should be a great time now for us to shine and push our way up the guild ladder quickly. :)

Not bad, considering it became a full 25 man guild just last week, so 1 week of progression is a full clear of available content to us.