OK, it has been a while, and I've been short on time, so I'm going to make one large post with all you need to know for FL.
Spec - not changed much, but drop lunar shower, picking up aoe or utility talents along with dreamstate (for when you multidot a lot, since it no longer costs less mana).
Gear - Originally, we were to keep t11 4pc until we got the full t12 4pc of the same lvl (heroic to replace heroic). Thanks to the t11 4pc nerf though, go ahead and go to 2pc 2pc when you can. The shoulders are still the slot to go non-tier with spirit/haste instead. We still have the same stat priority as well.
Boom Boss DPS Strats
Shannox - Any way your raid decides to do this, multi-dot everything while going through your rotation on your main target, including if somebody is stupid enough to get stuck in a trap.
Beth'tilac - This is where you can shine with dreamstate and having removed your lunar shower. Stay on the bottom. Get to solar and double dot every spinner and the drone. Mushroom and typhoon the spiderlings, then use normal rotation once Beth'tilac drops down. For filler, use starfire so you don't push out of solar until the burn phase.
Lord Rhyolith - Stack with everybody in middle, just stay solar, shroom the little adds and double dot/starfire the larger adds. When called to help turn the boss, starfire the correct leg. Enter normal rotation for burn phase. You won't be top damage here on normal mode, let the single target and channeled aoe folks have the fun.
Alysrazor - We are ok to fly, but fire mages and spriests are much better (and aflic locks are great too). If you're flying, do your normal rotation as much as you can until wrath is more than haste capped, then get into solar for double dotting and spam starfire...when dropping down, dot up the hatchlings as you fly past. If you're not flying (which is the usual), run through your normal rotation and dot up both hatchlings while killing the add on your side, and double dot alysrazor while it flys by each time. During tornado phase, have picked up at least 1 feather prior and try to get through the fire hoops on the ground to pick up the haste buff, even if you weren't flying. During burn phase, solar beam an add so it can't channel power into Alysrazor and pop every cooldown you have during this phase for maximum dps.
Baleroc - Pure dps burn, just go through your rotation and pop your cooldowns as they make sense to. If you're called to be a shard soaker it won't hurt dps, but be sure to use barkskin each time your stacks get higher to make healing much easier.
Majordomo Staghelm - Keep dps on him with your rotation the whole time. Throw a dot, or two if they live long enough, on the secondary adds during cat phase (Especially as you transition him since the dots will keep ticking while everybody is stunned).
...and that leaves Ragnaros - "TOO SOON!"
Phase 1 - Burn him
Transitions - As ranged you'll probably have 2 adds to worry about further from the hammer. This is cake as a boom. Set up shrooms under where the closest one will spawn that you're handling. Pop starfall just as it is about to spawn, blow the shrooms when it spawns, then double dot it. Double dot your second add while backing up, and then be ready to typhoon. Sometimes I get dots off on another add to help somebody else and then typhoon 3 or 4 adds (including my 2nd one).
Phase 2 - shroom the stacks, typhoon when folks need to move the stack off of fire to give more survivability, starfall during the packs when it is up.
Phase 3 - Just burn him down, make sure to save cooldowns towards the end of p2 for this. Thanks to the extra adds (scions) in the last transition you should have starfall up again by the time you fully enter p3, even if you use it during the transition. Dot both of the scions and rag while doing normal rotation on the appropriate scion, then rag as you push into full p3.
And that...is all of FireLands normal in a Boomkin nutshell.
Showing posts with label expansion. Show all posts
Showing posts with label expansion. Show all posts
Monday, July 18, 2011
Thursday, October 14, 2010
Moonkin 101 for 4.0.1
OK, so 4.0.1 has entirely changed the game, here is what you need to know.
1) Go to your trainer and learn everything, lots of things need to be trained (again) such as Bear Form.
2) Use this spec: http://wowtal.com/#k=15tOzTvD.a67.druid.dyfgnz
3) Put your abilities back in your bars, and add the new one (Starsurge).
4) Sell your reagents, you won't need them anymore.
5) Visit your friendly scribe or the AH. Pick up any druid glyphs you don't have (as you now "learn" a glyph and can apply it at will).
For the glyphs, follow the above spec. You may want to swap in/out the following for Major Glyphs depending on the situation: Focus (situational), Monsoon, Hurricane. I've included Rebirth, which isn't a dps glyph, but helps a lot if you ever need to brez, which we often do.
Now that your spec is all set, let's look at gear. Follow these simple rules:
1) Take off any cloth you have.
2) Put on the highest ilevel caster leather that you have (keeping your 4pc t10 of course).
The main things you need to know about stat changes:
1) You now need the full 17% hit. You will hit cap at 446 hit.
2) Spirit becomes hit, use it instead of hit when you can, because it also gives you mana back (this won't matter now, but it will as you level).
3) Int = spellpower (weapons and some trinket procs may still have spellpower, but everything else will have int).
Your stat priority looks like this:
Int > spirit (to hit cap) > hit (to cap) > haste > sp > crit > mastery
Now, gem everything to match socket bonus if the bonus is sp. If it isn't, put a pure int (red) gem in it. You should use:
Red: Brilliant Cardinal Ruby
Blue: Purified Dreadstone
Yellow: Reckless Ametrine
You will also want to go to Wyrmrest and Hodir to pick up the old healing head and shoulder enchants. The mp5 has turned to spirit and the sp to int. The sp/crit ones stayed sp/crit (so if you're on a budget or don't have the rep, they're still ok to keep using, but not optimal).
Now comes the fun...reforging. Chances are, you have extra hit and extra spirit, and you're finding yourself with less crit and haste than you had before. There is a reforging NPC by the enchanting trainer in Dalaran. You will want to get as close to the hit cap as you can (slightly over is better than slightly under). This works by first taking your gear with hit and reforging that. Reforge to the stat priorities above, each reforge will remove 40% of the stat and let you turn it into another secondary stat (haste, crit, spirit, mastery, hit) that isn't already on that item.
There you go, now you're ready except for the "how to play" part. So, here's the way your "rotation" works.
You have 5 main abilities: Moonfire (MF) which morphs into the exact spell but called Sunfire during solar eclipse, Insect Swarm (IS), Wrath (W), Starfire (SF), and the new one Starsurge (SS) which is on a medium cooldown. You continue to have 2 long cooldowns in Force of Nature and Starfall. You also have an eclipse bar with a sun at one end and a moon at the other (just under your player portrait in the default UI). In order to do maximum dps, you will always want to keep the eclipse bar progressing one way or another.
In order to do that, you should know that only 3 spells move the bar: SF, W, SS. SF will move the bar from the Lunar side towards the Solar side and W will move the bar from the Solar to the Lunar. SS is unique in that it will always move the bar in the best direction. It is important to note that the bar will only move in one direction until it gets all the way to the other end, at which point you trigger the eclipse. You should generally treat your spells as a priority:
Instant SS > MF > IS > SS > W or SF depending on which eclipse.
There is a little debate over that vs having a more strict timing for MF (since it is what gives us the haste buff once we proc an eclipse), but in general it is better to have it ticking than to wait, and you won't waste the haste buff anyway, you'll simply trigger it at a different time...which isn't a problem since eclipses are now based on number of casts, rather than time. It is also helpful since your talents will let you clear the cooldown on SS and also turn it into an instant as a chance per dot tick. I say prioritize MF over IS because both dots are affected by haste (and crit) now, so you want to proc the haste from MF before casting IS.
A couple quick notes on spells for AoE. Hurricane and Starfall are now effected by their respective Solar and Lunar eclipses to make them more powerful. Starfall has unfortunately lost all its splash damage, so you just get 20 stars now with 2+ targets or 10 with 1.
There you have it, the basics for Boomkin in patch 4.0.1. Look for an update soon™ for Bears, as I and some others try out various proposed specs and rotations.
1) Go to your trainer and learn everything, lots of things need to be trained (again) such as Bear Form.
2) Use this spec: http://wowtal.com/#k=15tOzTvD.a67.druid.dyfgnz
3) Put your abilities back in your bars, and add the new one (Starsurge).
4) Sell your reagents, you won't need them anymore.
5) Visit your friendly scribe or the AH. Pick up any druid glyphs you don't have (as you now "learn" a glyph and can apply it at will).
For the glyphs, follow the above spec. You may want to swap in/out the following for Major Glyphs depending on the situation: Focus (situational), Monsoon, Hurricane. I've included Rebirth, which isn't a dps glyph, but helps a lot if you ever need to brez, which we often do.
Now that your spec is all set, let's look at gear. Follow these simple rules:
1) Take off any cloth you have.
2) Put on the highest ilevel caster leather that you have (keeping your 4pc t10 of course).
The main things you need to know about stat changes:
1) You now need the full 17% hit. You will hit cap at 446 hit.
2) Spirit becomes hit, use it instead of hit when you can, because it also gives you mana back (this won't matter now, but it will as you level).
3) Int = spellpower (weapons and some trinket procs may still have spellpower, but everything else will have int).
Your stat priority looks like this:
Int > spirit (to hit cap) > hit (to cap) > haste > sp > crit > mastery
Now, gem everything to match socket bonus if the bonus is sp. If it isn't, put a pure int (red) gem in it. You should use:
Red: Brilliant Cardinal Ruby
Blue: Purified Dreadstone
Yellow: Reckless Ametrine
You will also want to go to Wyrmrest and Hodir to pick up the old healing head and shoulder enchants. The mp5 has turned to spirit and the sp to int. The sp/crit ones stayed sp/crit (so if you're on a budget or don't have the rep, they're still ok to keep using, but not optimal).
Now comes the fun...reforging. Chances are, you have extra hit and extra spirit, and you're finding yourself with less crit and haste than you had before. There is a reforging NPC by the enchanting trainer in Dalaran. You will want to get as close to the hit cap as you can (slightly over is better than slightly under). This works by first taking your gear with hit and reforging that. Reforge to the stat priorities above, each reforge will remove 40% of the stat and let you turn it into another secondary stat (haste, crit, spirit, mastery, hit) that isn't already on that item.
There you go, now you're ready except for the "how to play" part. So, here's the way your "rotation" works.
You have 5 main abilities: Moonfire (MF) which morphs into the exact spell but called Sunfire during solar eclipse, Insect Swarm (IS), Wrath (W), Starfire (SF), and the new one Starsurge (SS) which is on a medium cooldown. You continue to have 2 long cooldowns in Force of Nature and Starfall. You also have an eclipse bar with a sun at one end and a moon at the other (just under your player portrait in the default UI). In order to do maximum dps, you will always want to keep the eclipse bar progressing one way or another.
In order to do that, you should know that only 3 spells move the bar: SF, W, SS. SF will move the bar from the Lunar side towards the Solar side and W will move the bar from the Solar to the Lunar. SS is unique in that it will always move the bar in the best direction. It is important to note that the bar will only move in one direction until it gets all the way to the other end, at which point you trigger the eclipse. You should generally treat your spells as a priority:
Instant SS > MF > IS > SS > W or SF depending on which eclipse.
There is a little debate over that vs having a more strict timing for MF (since it is what gives us the haste buff once we proc an eclipse), but in general it is better to have it ticking than to wait, and you won't waste the haste buff anyway, you'll simply trigger it at a different time...which isn't a problem since eclipses are now based on number of casts, rather than time. It is also helpful since your talents will let you clear the cooldown on SS and also turn it into an instant as a chance per dot tick. I say prioritize MF over IS because both dots are affected by haste (and crit) now, so you want to proc the haste from MF before casting IS.
A couple quick notes on spells for AoE. Hurricane and Starfall are now effected by their respective Solar and Lunar eclipses to make them more powerful. Starfall has unfortunately lost all its splash damage, so you just get 20 stars now with 2+ targets or 10 with 1.
There you have it, the basics for Boomkin in patch 4.0.1. Look for an update soon™ for Bears, as I and some others try out various proposed specs and rotations.
Thursday, September 23, 2010
Keeping track of procs/cooldowns - Power Auras
I've recently talked with several boomkin who have had trouble getting up their dps, even in gear with little enough haste that continual spell queuing is still possible. After some analisys, I noticed that they didn't cast as many starfall, treants, etc...or didn't make smart use of a haste pot in a non-bloodlust fight. To help with that right now, I want to talk about an addon, PowerAuras.
I also suggest you get used to this style of tracking, since it is built into the Cataclysm WoW client.
Let's take the no-addon person first. To catch procs, you're constantly scanning through different spots in your buff table, looking for icons and their durations, and hoping not to miss one. For cooldowns, you're looking at the opposite side (bottom) of the screen for when your abilities become available again, all while trying to watch what the boss is doing and where you are. Clearly, this is horrible from the perspective of getting the info you need.
Second, let's take somebody using any of the various cooldown tracker addons. Most of these, including the wonderful squawk and awe, use bars to show you how long you have something up, or how long you need to wait. This at least puts everything in one place for you, lets you see cooldowns (which you had no way of seeing except for your castable abilities). Much better, and viable, but not the easiest way to get information since we're still comparing many bars and trying to find which one is what we want info on right now.
So now let's look at Power Auras. We can display pictures (and timers) for things, along with sounds if desired. In my case, I always used to forget about starfall and treants long enough to miss getting them up anywhere near as much (something that apparently is common). I also used to drop my dots (back when we always wanted them both up all the time, like it seems we will again in cataclysm). I also found it really REALLY annoying to move, not proc eclipse, and then have wasted an eclipse, or tried to proc the wrong one (thinking it was off of cooldown, or thinking that I still had time before I could proc). I would also occasionally miss the eclipse if a lot was going on, or think another boomkin's eclipse that was stacked with me was my own. To solve this, I've turned to PowerAuras. I display a larger eclipse type graphic above my head, with a countdown timer, eclipse cooldown graphics smaller near it, treant and starfall availability (or countdown to being available), my haste procs on crit to make sure hurricane is hasted, and various trinket/ability procs stack up below (though I don't watch their cooldowns). This makes it really easy to see what's going on and keep things up that need to be (like insect swarm for mitigation on progression content).
Note: I track DFO, but not other trinkets (since I don't have them), the ooc t10 proc, and the ring proc. If you wish to track others, you can simply duplicate the item in power auras and use your proc's name instead. You can also track debuffs, but I leave that up to your own fooling with the mod, as that is usually more of a per-boss thing.
If you want to try my setup, here's how:
1) type /powa to open up power auras
2) click on the import set button
3) paste in the following and click ok. (wall 'o text incoming)
I also suggest you get used to this style of tracking, since it is built into the Cataclysm WoW client.
Let's take the no-addon person first. To catch procs, you're constantly scanning through different spots in your buff table, looking for icons and their durations, and hoping not to miss one. For cooldowns, you're looking at the opposite side (bottom) of the screen for when your abilities become available again, all while trying to watch what the boss is doing and where you are. Clearly, this is horrible from the perspective of getting the info you need.
Second, let's take somebody using any of the various cooldown tracker addons. Most of these, including the wonderful squawk and awe, use bars to show you how long you have something up, or how long you need to wait. This at least puts everything in one place for you, lets you see cooldowns (which you had no way of seeing except for your castable abilities). Much better, and viable, but not the easiest way to get information since we're still comparing many bars and trying to find which one is what we want info on right now.
So now let's look at Power Auras. We can display pictures (and timers) for things, along with sounds if desired. In my case, I always used to forget about starfall and treants long enough to miss getting them up anywhere near as much (something that apparently is common). I also used to drop my dots (back when we always wanted them both up all the time, like it seems we will again in cataclysm). I also found it really REALLY annoying to move, not proc eclipse, and then have wasted an eclipse, or tried to proc the wrong one (thinking it was off of cooldown, or thinking that I still had time before I could proc). I would also occasionally miss the eclipse if a lot was going on, or think another boomkin's eclipse that was stacked with me was my own. To solve this, I've turned to PowerAuras. I display a larger eclipse type graphic above my head, with a countdown timer, eclipse cooldown graphics smaller near it, treant and starfall availability (or countdown to being available), my haste procs on crit to make sure hurricane is hasted, and various trinket/ability procs stack up below (though I don't watch their cooldowns). This makes it really easy to see what's going on and keep things up that need to be (like insect swarm for mitigation on progression content).
Note: I track DFO, but not other trinkets (since I don't have them), the ooc t10 proc, and the ring proc. If you wish to track others, you can simply duplicate the item in power auras and use your proc's name instead. You can also track debuffs, but I leave that up to your own fooling with the mod, as that is usually more of a per-boss thing.
If you want to try my setup, here's how:
1) type /powa to open up power auras
2) click on the import set button
3) paste in the following and click ok. (wall 'o text incoming)
Set=Boomkin@
Aura[1]=Version:st3.0.0J; gcd:bofalse; b:nu0.89803921568627; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_NaturesBlessing; size:nu1.5; torsion:nu1; r:nu0.94901960784314; Instance5ManHeroic:nu0; begin:nu0; x:nu0; customsoundend:st; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu4; alpha:nu0.75000005960464; aurastext:st; InstanceBg:nu0; symetrie:nu3; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; InactiveDueToState:bofalse; stacksOperator:st=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu1; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stNature's Grace; y:nu0; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu0@
Aura[2]=Version:st3.0.0J; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Spell_Nature_StarFall; size:nu0.18999999761581; torsion:nu1; r:nu1; Instance5ManHeroic:nu0; begin:nu0; x:nu48; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu1; alpha:nu0.75000005960464; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; InactiveDueToState:botrue; stacksOperator:st=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:botrue; id:nu2; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stMoonfire; y:nu-80; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu2; timer.InvertAuraBelow:nu0; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu-74; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu30; timer.Texture:stMonofonto@
Aura[3]=Version:st3.0.0J; gcd:bofalse; b:nu0.64313725490196; anim1:nu1; g:nu0.43921568627451; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Eclipse; size:nu0.5; torsion:nu1; r:nu0.34901960784314; Instance5ManHeroic:nu0; begin:nu1; x:nu0; customsoundend:st; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu5; alpha:nu0.75000005960464; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; InactiveDueToState:botrue; stacksOperator:st=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:botrue; id:nu3; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stAbility_Druid_Eclipse; y:nu100; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu3; timer.InvertAuraBelow:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu27; timer.h:nu1.5; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu-9; timer.Texture:stMonofonto@
Aura[4]=Version:st3.0.0J; gcd:bofalse; b:nu0.19607843137255; anim1:nu1; g:nu0.61176470588235; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_EclipseOrange; size:nu0.5; torsion:nu1; r:nu1; Instance5ManHeroic:nu0; begin:nu1; x:nu0; customsoundend:st; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu5; alpha:nu0.75000005960464; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; InactiveDueToState:botrue; stacksOperator:st=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:botrue; id:nu4; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stAbility_Druid_EclipseOrange; y:nu100; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu4; timer.InvertAuraBelow:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu27; timer.h:nu1.5; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu-10; timer.Texture:stMonofonto@
Aura[5]=Version:st3.0.0J; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.69019607843137; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_Lightning; size:nu0.019999999552965; torsion:nu1; r:nu0.30196078431373; Instance5ManHeroic:nu0; begin:nu0; x:nu0; customsoundend:st; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu23; slot:nu51; alpha:nu0.10000000149012; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; spec1:botrue; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; randomcolor:bofalse; InactiveDueToState:bofalse; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:botrue; id:nu5; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stInnervate; y:nu-30; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1@
Aura[6]=Version:st3.0.0J; gcd:bofalse; b:nu1; anim1:nu4; g:nu0.50588235294118; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu0.5; torsion:nu1; r:nu0.27058823529412; Instance5ManHeroic:nu0; begin:nu1; x:nu0; customsoundend:st; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu9; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu15; alpha:nu0.75000005960464; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st5; inVehicle:bofalse; speed:nu2; Instance5Man:nu0; sound:nu0; spec1:botrue; InactiveDueToState:bofalse; stacksOperator:st=; realaura:nu1; randomcolor:bofalse; threshold:nu56; exact:bofalse; id:nu6; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu2; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:st???; y:nu216; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1@
Aura[7]=Version:st3.0.0J; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Spell_Nature_InsectSwarm; size:nu0.18999999761581; torsion:nu1; r:nu1; Instance5ManHeroic:nu0; begin:nu0; x:nu-48; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; InactiveDueToState:botrue; stacksOperator:st=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:botrue; id:nu7; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stInsect Swarm; y:nu-80; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu7; timer.InvertAuraBelow:nu0; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu-74; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu-30; timer.Texture:stMonofonto@
Aura[8]=Version:st3.0.0J; gcd:bofalse; b:nu0.15294117647059; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_ForceofNature; size:nu0.5; torsion:nu1; r:nu0; Instance5ManHeroic:nu0; begin:nu5; x:nu-64; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu23; alpha:nu0.34999999403954; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; spec1:botrue; InactiveDueToState:botrue; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu8; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stForce of Nature; y:nu191; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu8; timer.InvertAuraBelow:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu120; timer.h:nu1; timer.ShowOnAuraHide:botrue; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu-51; timer.Texture:stDefault@
Aura[9]=Version:st3.0.0J; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.9921568627451; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Starfall; size:nu0.5; torsion:nu1; r:nu0.67450980392157; Instance5ManHeroic:nu0; begin:nu7; x:nu65; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu45; alpha:nu0.60000002384186; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; spec1:botrue; InactiveDueToState:botrue; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu9; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stStarfall; y:nu180; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu9; timer.InvertAuraBelow:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu120; timer.h:nu1; timer.ShowOnAuraHide:botrue; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu34; timer.Texture:stDefault@
Aura[10]=Version:st3.0.0J; gcd:bofalse; b:nu0.43921568627451; anim1:nu1; g:nu0.15686274509804; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_BurningSpirit; size:nu1.0999999046326; torsion:nu1.5; r:nu0.46666666666667; Instance5ManHeroic:nu0; begin:nu0; x:nu-1; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu23; alpha:nu0.75000005960464; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu6; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; InactiveDueToState:botrue; stacksOperator:st=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu10; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu4; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stOmen of Doom; y:nu-155; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu10; timer.InvertAuraBelow:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu-115; timer.h:nu1.25; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu-11; timer.Texture:stDefault@
Aura[11]=Version:st3.0.0J; gcd:bofalse; b:nu0.94117647058824; anim1:nu1; g:nu0.33333333333333; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_MindVision; size:nu1.0999999046326; torsion:nu1.5; r:nu0; Instance5ManHeroic:nu0; begin:nu0; x:nu1; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu23; alpha:nu0.65000003576279; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu6; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu0; InactiveDueToState:botrue; stacksOperator:st=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu11; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu4; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stFrostforged Sage; y:nu-225; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu11; timer.InvertAuraBelow:nu0; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu-158; timer.h:nu1.25; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu-11; timer.Texture:stDefault@
Aura[12]=Version:st3.0.0J; gcd:bofalse; b:nu0.67058823529412; anim1:nu4; g:nu0.074509803921569; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Eclipse; size:nu0.15999999642372; torsion:nu1; r:nu0.35294117647059; Instance5ManHeroic:nu0; begin:nu0; x:nu65; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu30; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu5; alpha:nu0.75000005960464; aurastext:stLunarCooldown; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu15; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu0.5; Instance5Man:nu0; sound:nu0; InactiveDueToState:botrue; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:botrue; id:nu12; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stAbility_Druid_Eclipse; y:nu119; off:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1@
Aura[13]=Version:st3.0.0J; gcd:bofalse; b:nu0.011764705882353; anim1:nu1; g:nu0.30588235294118; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_EclipseOrange; size:nu0.15999999642372; torsion:nu1; r:nu0.59607843137255; Instance5ManHeroic:nu0; begin:nu0; x:nu-65; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu30; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu5; alpha:nu0.75000005960464; aurastext:stLunarCooldown; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu15; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu0.5; Instance5Man:nu0; sound:nu0; InactiveDueToState:botrue; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:botrue; id:nu13; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stAbility_Druid_EclipseOrange; y:nu119; off:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1@
Sunday, May 2, 2010
Cataclysm - Will it suck?
By now, I'm sure everybody has heard a bunch of rumors and "blue posts" and random factoids about Cataclysm.
Here are my brief thoughts, with a couple reasons:
Druid changes:
1) Druid tank: New AoE bleed sounds really cool, I look forward to seeing how this works in combination with swipe.
2) Druid ability: BRING ON THE SHROOMS! Seriously, this new spell has a lot of potential to be amusing and useful, so long as it isn't abysmally underpowered or way overpowered.
3) Druid Tree: WTF? No more trees? GIMME MY FOREST! Druids are all about forms, if we wanted to stand around in caster form, we'd play....ANYTHING ELSE. We like our forms, don't take them away because you want to show off armor...make armor mold to our forms if you want to show the armor off. Don't be lazy Bliz.
Mark/Honor/etc changes:
This makes sense, but really doesn't change anything other than making bookkeeping (and explanations to new players) easier. 2 tiers of tokens/points...ignore the names and just think arena/honor and progression/prior-tier, and you're set.
Raiding:
WTF? Seriously, everything on 1 lockout? They clearly don't want people like me to play this game, when the only thing I enjoy is raiding. 10 man has the small charm to it, and I love running 10 mans with friends, either to help them out or to bust up an achievement. Then I run the 25's for gear and an actual skill check. Now, don't get me wrong, if Blizz can actually get 10 and 25 man raids to be the same...which they COMPLETELY failed at in WotLK (and let's face it, just scaling the fights means 25 mans can't be as interesting with as many things going on at once), then I'm on board for making 10 and 25 man gear the same types of drops. However, if you're making it so I have to choose to raid with friends vs raid with a guild of great players that I get along with...don't expect me to just go level another alt (which I can't do because I already have max number of chars on the server)...expect me to play less, which will lead to less fun with the game, which will lead to a canceled subscription. On top of that, now we'd be limited to only ever trying one mode and one type, so expect progression guilds to drop to 10 man mode for one boss, go to 25 man for the next, etc...and the whole system is just going to piss people off.
Artwork/Graphics:
The concept art looks amazing in most aspects, and the screenshots look pretty good that have been shown so far. Here's hoping it'll look great, but not make everybody have to get a brand new computer to run it...that's always been one of the nice things about WoW is that you didn't have to have a hardcore gaming system to run it, even if you wanted to be mostly hardcore about playing it. Now, I doubt they can come out with something that won't run on one of my systems acceptably, but I know many people with systems just keeping up with acceptable play levels in WotLK...so let's hope they won't all just stop playing WoW since they have no reason to get a newer computer otherwise, not being hard core gamers.
Here are my brief thoughts, with a couple reasons:
Druid changes:
1) Druid tank: New AoE bleed sounds really cool, I look forward to seeing how this works in combination with swipe.
2) Druid ability: BRING ON THE SHROOMS! Seriously, this new spell has a lot of potential to be amusing and useful, so long as it isn't abysmally underpowered or way overpowered.
3) Druid Tree: WTF? No more trees? GIMME MY FOREST! Druids are all about forms, if we wanted to stand around in caster form, we'd play....ANYTHING ELSE. We like our forms, don't take them away because you want to show off armor...make armor mold to our forms if you want to show the armor off. Don't be lazy Bliz.
Mark/Honor/etc changes:
This makes sense, but really doesn't change anything other than making bookkeeping (and explanations to new players) easier. 2 tiers of tokens/points...ignore the names and just think arena/honor and progression/prior-tier, and you're set.
Raiding:
WTF? Seriously, everything on 1 lockout? They clearly don't want people like me to play this game, when the only thing I enjoy is raiding. 10 man has the small charm to it, and I love running 10 mans with friends, either to help them out or to bust up an achievement. Then I run the 25's for gear and an actual skill check. Now, don't get me wrong, if Blizz can actually get 10 and 25 man raids to be the same...which they COMPLETELY failed at in WotLK (and let's face it, just scaling the fights means 25 mans can't be as interesting with as many things going on at once), then I'm on board for making 10 and 25 man gear the same types of drops. However, if you're making it so I have to choose to raid with friends vs raid with a guild of great players that I get along with...don't expect me to just go level another alt (which I can't do because I already have max number of chars on the server)...expect me to play less, which will lead to less fun with the game, which will lead to a canceled subscription. On top of that, now we'd be limited to only ever trying one mode and one type, so expect progression guilds to drop to 10 man mode for one boss, go to 25 man for the next, etc...and the whole system is just going to piss people off.
Artwork/Graphics:
The concept art looks amazing in most aspects, and the screenshots look pretty good that have been shown so far. Here's hoping it'll look great, but not make everybody have to get a brand new computer to run it...that's always been one of the nice things about WoW is that you didn't have to have a hardcore gaming system to run it, even if you wanted to be mostly hardcore about playing it. Now, I doubt they can come out with something that won't run on one of my systems acceptably, but I know many people with systems just keeping up with acceptable play levels in WotLK...so let's hope they won't all just stop playing WoW since they have no reason to get a newer computer otherwise, not being hard core gamers.
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